3D content developer specializing in high-quality AAA games and assets with over 10 years in game development i know my beans.
featuring meticulously crafted architectural wonders that seamlessly blend realism and imagination. Here’s a glimpse into my process:
Conceptualization: Before diving into 3D modeling, I immerse myself in the game’s world. I brainstorm ideas, sketch out architectural concepts, and create captivating concept art. These initial visions serve as the foundation for my digital structures.
Modeling: Armed with powerful software like Blender, I breathe life into my designs. I meticulously shape and refine the buildings, ensuring every detail—from ornate facades to hidden nooks—is meticulously crafted.
Texturing: To add realism, I delve into the world of textures. Using tools like Gimp, I create intricate surface details. Whether it’s the weathered stone of an ancient castle or the sleek glass of a futuristic skyscraper, textures bring my buildings to life.
Rigging: Rigging is where the magic happens. I add virtual bones and controllers to my models, enabling animation. With software like Blender, I ensure that my buildings can be interactive, enterable and react dynamically to the game environment.
Animation: Through animation software like Unity, I breathe movement into my structures. Whether it’s a bustling marketplace, a collapsing tower, or a hidden trapdoor, I meticulously choreograph every detail. Realistic physics and captivating motion are my goals.
UV Unwrapping: This step ensures precise texture application. Using tools like Blender, I flatten the model’s surface into 2D space. It’s like unwrapping a digital gift, revealing the canvas for my textures.
In the end, my buildings aren’t just polygons; they’re gateways to immersive worlds. Whether it’s a sprawling medieval citadel or a futuristic megacity, I strive to evoke wonder and awe in players. 🏰🌟123