Red Wood Houses Pack (Unity HDRP)
A downloadable asset pack
x32 Red Wood Houses Pack (Unity HDRP): High Quality 3D Game Assets for your open world games.
Designed for indie game developers whether starting out or seasoned vets don't miss out on this amazing opportunity to get these high quality houses built and published with Unity3D HDRP render pipeline you can get photo-realistic graphics into your game world with our asset.
Our products are the ideal solution for any 3D game of any genre, using optimized asset creation and the scale of todays game worlds in mind you can rest assure these assets will do the job.
With over a decade in game development and asset creation these building have been crafted with every game style in mind so no matter what kind of game you are making be it indie horror or a shot at an open world these asset are the right choice for you, if the texture style is not right simply put your own.
Thanks to the power of C# and Unity we can offer you these amazing asset in a big bundle while maintaning the highest quality possible at the time of making, featuring a modular design in principle you can customize the buildings using your own textures and even modify the geometry to suit your game style, after that simply combine the meshes into your final house to prefab with the included script.
Includes:
⦁ Unity HDRP Package file
⦁ x32 Houses with interior and upstairs
⦁ x34 Materials
⦁ x112 Texture Maps (includes masks etc)
⦁ x1 Texture theme for all houses
⦁ Openable Doors and Windows with Fixtures
⦁ Seperate meshes so you can further edit
⦁ LOD0 and LOD1 Groups (needs manual add component "LODGroup" after combined mesh)
REQUIRES A UNITY HDRP PROJECT WITH RAYTRACING AND PATH TRACING ENABLED TO LOOK THE SAME AS THE IMAGES. (If using in a non path tracing setup change the metallic remapping on the shader to 0 for non path tracing else will look really shiny and bumpy, it is also possible to render the geometry with only the color maps if you need maximum performance and minimal project size).
Unity scene will also require the following attached to a "Global Volume":
⦁ Visual environment
⦁ HDRI sky
⦁ Screen space reflection
⦁ Screen space global illumination
⦁ Screen space ambient occlusion
⦁ Exposure (Automatic 5/11)
⦁ Tonemapping (Neutral)
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HOW TO USE:
To use the included assets in your game simply drag and drop the prefabs from the "Prefabs" folder and you are good to go, however if you wish to have more optimization you can perform 1 of 3 options with the included "MeshCombine" script:
1: Keep the model as it is (lots of meshes).
2: Combine the "LOD0" + "LOD1" to per material meshes (1 mesh per material used).
3: Export the raw or combined mesh into blender and make a single (multi-mat mesh).
Included assets are split per mesh type and include all the raw prefabs that make up the final prefab so you can modify the meshes or materials to suit the style of your project, ideal for small games/animation or still renders but if you plan to use them in a bigger scene it is advised to combine the meshes per material.
There is also fixtures and attachments for each building that you can activate depending on your needs (be sure to delete them if not using (inactive children groups)).
⦁ Door Light Switches
⦁ Door Plug Sockets
⦁ Window AC
⦁ Window Bars
⦁ Window Blinds
⦁ Window Boards
⦁ Window Curtains
⦁ Window Heating
⦁ Window Planks
Using the above methods you can ensure maximum performance from the meshes.
USING IN A NON HDRP PROJECT:
To use these assets in a built-in project simply select all the materials in the "Materials" folder and change the shader from "HDRP/Lit" to "Standard" thats it, may need to remove the mask maps depending on your scene lighting as they was made for the HDRP render pipeline. (loading into URP will require more manual setup but will work eventually).
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RAYTRACING COMPATIBLE HARDWARE UNITY 2020.2 > 2023.1
Full ray tracing hardware acceleration is available on following GPUs:
NVIDIA GeForce RTX 2060, RTX 2060 Super, RTX 2070, RTX 2070 Super, RTX 2080, RTX 2080 Super, RTX 2080 Ti, and NVIDIA TITAN RTX, NVIDIA Quadro RTX 3000 (laptop only), RTX 4000, RTX 5000, RTX 6000, RTX 8000
NVIDIA also provides a ray tracing fallback for some previous generation graphics cards:
NVIDIA GeForce GTX
Turing generation: GTX 1660 Super, GTX 1660 Ti
Pascal generation: GTX 1060 6GB, GTX 1070, GTX 1080, GTX 1080 Ti
NVIDIA TITAN V, NVIDIA Quadro: P4000, P5000, P6000, V100
If your computer has one of these graphics cards, it can run ray tracing in Unity.
Before you open Unity, make sure to update your NVIDIA drivers to the latest version, and also make sure your Windows version is at least 1809.
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Unsupported features of ray tracing:
There is no support for ray tracing on platforms other than DX12 for now.
HDRP ray tracing in Unity 2020.2 > 2023.1 has the following limitations:
⦁ Does not support vertex animation.
⦁ Does not supports decals.
⦁ Does not support tessellation.
⦁ Does not support per pixel displacement (parallax occlusion mapping, height map, depth offset).
⦁ Does not support VFX and Terrain.
⦁ Does not have accurate culling for shadows, you may experience missing shadows in the ray traced effects.
⦁ Does not support MSAA.
⦁ For renderers that have LODs, the ray tracing acceleration structure only includes the highest level LOD and ignores the lower LODs.
⦁ Does not support Graphics.DrawMesh.
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Unsupported features of path tracing:
There is no support for path tracing on platforms other than DX12 for now.
HDRP path tracing in Unity 2020.2 > 2023.1 has the following limitations:
⦁ Does not support 3D Text and TextMeshPro.
⦁ Does not support Shader Graph nodes that use derivatives (ex : normal from textures).
⦁ Does not support decals.
⦁ Does not support tessellation.
⦁ Does not support Tube and Disc shaped Area Light.
⦁ Does not support Translucent Opaque Materials.
⦁ Does not support several of HDRP's Materials. This includes Fabric, Eye, StackLit, Hair, Decal.
⦁ Does not support per-pixel displacement (parallax occlusion mapping, height map, depth offset).
⦁ Does not support MSAA.
⦁ For renderers that have LODs, the ray tracing acceleration structure only includes the highest level LOD and ignores the lower LODs.
⦁ Does not support Graphics.DrawMesh.
⦁ Unsupported shader graph nodes for ray tracing
When building your custom shaders using shader graph, some nodes are incompatible with ray tracing. You need either to avoid using them or provide an alternative behavior using the ray tracing shader node. Here is the list of the incompatible nodes:
DDX, DDY and DDXY nodes.
All the nodes under Inputs > Geometry (Position, View Direction, Normal, etc.) in View Space mode.
Checkerboard node.
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Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
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